I just completed my fourth session as the dungeon master (DM) of my local groups Dungeons & Dragons campaign. We run 4 hour sessions about once a week. I must admit I was reluctant to start DM’ing even though it seemed interesting to me. I wanted to play for a while first, but it seemed I never felt I had played enough. Then when our groups DM decided to take a break they asked me. It took several weeks but I finally decided to give it a try. I was nervous but it’s just people I know so I found a module that sounded interesting and we set a time.
It went very well. I had spent some time getting ready but not overly much. Mostly the time was in reading through the complete module before the first session. I choose “The Infernal Machine Rebuild” module to run and everyone has enjoyed it so far.
I found that I just needed to jump in and run the game. It also helped that the previous DM was willing to offer suggestions as needed, in fact the group has been quit willing to be patient as I learn the ropes.
My advice is that if you want to try running a game just do it. You wont ever be “ready”.
One of the best games for 2-4 players I have ever played. You are in compitition to develop a new island; Catan. You must build roads, settlments, and cities. You compet for the resources to do this. Anyway better people than I have discribed the game. If you have not tried it you should. 1995 German Game of the Year
Pirateer is a great game for up to four (4) players. It’s fast paced and only takes about 15 min. to play. You can download a copy of the game (for free) from: http://www.mcn.org/mgc/.
I just printed out the board sections on a color printer and glued the four pages to a peace of poster board with a glue stick. I printed the markers out and glued them to pennies, which are just the right size and weight. I used a dime for the treasure. My friends and I have had a lot of fun playing this game.